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Text File  |  2000-11-20  |  3.5 KB  |  168 lines

  1. TIKI
  2. setup
  3.     {
  4.     path models/weapons/jackbomb
  5.     surface all shader skin01.tga
  6.     }
  7.  
  8. init
  9. {
  10.     server
  11.     {
  12.         classname    Projectile
  13.         name        "Cranked Jack"
  14. //        setsize     "-16 -16 -32" "16 16 32"
  15.         speed        600
  16.         bouncetouch
  17.         bouncealways
  18.         gravity        1.0
  19.         explosionmodel     fx_jackbombexp.tik
  20.         cache        fx_jackbombexp.tik
  21.         ignore_deadtime
  22.         life        10
  23.         avelocity 0 -720 0
  24.         cache models/prj_jackbomb_breath.tik
  25.         angles "0 0 0"
  26.         impactmarkshader        card_impact_decal
  27.         impactmarkradius        300
  28.         impactmarkorientation    random
  29.     }
  30.  
  31.     client
  32.     {
  33.         tagemitter tag_fuse light
  34.         (
  35.             dlight 1 0.5 0 250 additive additive
  36.             lightstyle "gfx/light/jackbomb_lighting.tga"
  37.             spawnrate 1
  38.             no_deadtime
  39.             startoff
  40.         )
  41.         tagemitter tag_fuse biglight
  42.         (
  43.             dlight 1 0.5 0 450 additive additive
  44.             lightstyle "gfx/light/jackbomb_lighting.tga"
  45.             spawnrate 1
  46.             no_deadtime
  47.             startoff
  48.         )
  49.         tagemitter tag_fuse smoke
  50.         (
  51.             spawnrate 10
  52.             no_deadtime
  53.             model firesmoke.spr
  54.             life 2.5
  55.             scale 0.1
  56.             scalerate 1.25
  57.             offset 0 0 0
  58.             randvel crandom 10 crandom 10 -20
  59.             accel 0 0 60
  60.             fade
  61.         )
  62.         tagemitter tag_fuse fuse
  63.         (
  64.             no_deadtime
  65.             model fire9.spr
  66.             spawnrate 20
  67.             accel 0 0 40
  68.             scale 0.07
  69.             scalerate 0.3
  70.             life 0.25
  71.             velocity 20
  72.             offset crandom 0.5 crandom 0.5 0
  73.             fade
  74.             startoff
  75.         )
  76.         tagemitter tag_mouth sparkle
  77.         (
  78.             no_deadtime
  79.             model rfire5.spr rfire6.spr rfire7.spr rfire8.spr
  80.             spawnrate 100
  81.             randvel 200 crandom 50 crandom 50
  82.             life 1 random 0.5
  83.             scale 0.25
  84.             scalerate 3.5
  85.             fade
  86.             startoff
  87.         )
  88.         cache sound/weapon/jackbomb/jackbomb_music.wav
  89.         cache sound/weapon/jackbomb/jackbomb_pop.wav
  90.         cache sound/weapon/jackbomb/jackbomb_breath.wav
  91.     }
  92. }
  93.  
  94. animations
  95. {
  96.     idle    cranking.tan
  97.     {
  98.         server
  99.         {
  100.         last    anim open
  101.         }
  102.         client
  103.         {
  104.         0 sound sound/weapon/jackbomb/jackbomb_music.wav 0 .1 384
  105.         }
  106.     }
  107.     idleA    cranking.tan
  108.     {
  109.         server
  110.         {
  111.         last    anim open
  112.         }
  113.         client
  114.         {
  115.         0 sound sound/weapon/jackbomb/jackbomb_music.wav 0 .1 384
  116.         }
  117.     }
  118.     open    open.tan
  119.     {
  120.         server
  121.         {
  122.         last    anim spring
  123.         }
  124.         client
  125.         {
  126.         first    emitteron fuse
  127.         first    emitteron light
  128.         0 sound sound/weapon/jackbomb/jackbomb_pop.wav 0 .2 384
  129.         }
  130.     }
  131.     spring    rotate.tan
  132.     {
  133.         client
  134.         {
  135.             first emitteroff light
  136.             first emitteron biglight
  137.             first emitteron sparkle
  138.             0 loopsound sound/weapon/jackbomb/jackbomb_breath.wav .5 256
  139.         }
  140.         server
  141.         {
  142.             1 proj tag_mouth prj_jackbomb_breath.tik 250
  143.             9 proj tag_mouth prj_jackbomb_breath.tik 250
  144.             17 proj tag_mouth prj_jackbomb_breath.tik 250
  145.             25 proj tag_mouth prj_jackbomb_breath.tik 250
  146.             31 proj tag_mouth prj_jackbomb_breath.tik 250
  147.             39 proj tag_mouth prj_jackbomb_breath.tik 250
  148.             41 proj tag_mouth prj_jackbomb_breath.tik 250
  149.             49 proj tag_mouth prj_jackbomb_breath.tik 250
  150.             57 proj tag_mouth prj_jackbomb_breath.tik 250
  151.             65 proj tag_mouth prj_jackbomb_breath.tik 250
  152.             71 proj tag_mouth prj_jackbomb_breath.tik 250
  153.             79 proj tag_mouth prj_jackbomb_breath.tik 250
  154.             4 proj tag_mouth prj_jackbomb_breath.tik 300
  155.             13 proj tag_mouth prj_jackbomb_breath.tik 300
  156.             21 proj tag_mouth prj_jackbomb_breath.tik 300
  157.             28 proj tag_mouth prj_jackbomb_breath.tik 300
  158.             34 proj tag_mouth prj_jackbomb_breath.tik 300
  159.             43 proj tag_mouth prj_jackbomb_breath.tik 300
  160.             51 proj tag_mouth prj_jackbomb_breath.tik 300
  161.             58 proj tag_mouth prj_jackbomb_breath.tik 300
  162.             64 proj tag_mouth prj_jackbomb_breath.tik 300
  163.             73 proj tag_mouth prj_jackbomb_breath.tik 300
  164. //            last    anim spring
  165.         }
  166.     }
  167. }
  168.