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- TIKI
- setup
- {
- path models/weapons/jackbomb
- surface all shader skin01.tga
- }
-
- init
- {
- server
- {
- classname Projectile
- name "Cranked Jack"
- // setsize "-16 -16 -32" "16 16 32"
- speed 600
- bouncetouch
- bouncealways
- gravity 1.0
- explosionmodel fx_jackbombexp.tik
- cache fx_jackbombexp.tik
- ignore_deadtime
- life 10
- avelocity 0 -720 0
- cache models/prj_jackbomb_breath.tik
- angles "0 0 0"
- impactmarkshader card_impact_decal
- impactmarkradius 300
- impactmarkorientation random
- }
-
- client
- {
- tagemitter tag_fuse light
- (
- dlight 1 0.5 0 250 additive additive
- lightstyle "gfx/light/jackbomb_lighting.tga"
- spawnrate 1
- no_deadtime
- startoff
- )
- tagemitter tag_fuse biglight
- (
- dlight 1 0.5 0 450 additive additive
- lightstyle "gfx/light/jackbomb_lighting.tga"
- spawnrate 1
- no_deadtime
- startoff
- )
- tagemitter tag_fuse smoke
- (
- spawnrate 10
- no_deadtime
- model firesmoke.spr
- life 2.5
- scale 0.1
- scalerate 1.25
- offset 0 0 0
- randvel crandom 10 crandom 10 -20
- accel 0 0 60
- fade
- )
- tagemitter tag_fuse fuse
- (
- no_deadtime
- model fire9.spr
- spawnrate 20
- accel 0 0 40
- scale 0.07
- scalerate 0.3
- life 0.25
- velocity 20
- offset crandom 0.5 crandom 0.5 0
- fade
- startoff
- )
- tagemitter tag_mouth sparkle
- (
- no_deadtime
- model rfire5.spr rfire6.spr rfire7.spr rfire8.spr
- spawnrate 100
- randvel 200 crandom 50 crandom 50
- life 1 random 0.5
- scale 0.25
- scalerate 3.5
- fade
- startoff
- )
- cache sound/weapon/jackbomb/jackbomb_music.wav
- cache sound/weapon/jackbomb/jackbomb_pop.wav
- cache sound/weapon/jackbomb/jackbomb_breath.wav
- }
- }
-
- animations
- {
- idle cranking.tan
- {
- server
- {
- last anim open
- }
- client
- {
- 0 sound sound/weapon/jackbomb/jackbomb_music.wav 0 .1 384
- }
- }
- idleA cranking.tan
- {
- server
- {
- last anim open
- }
- client
- {
- 0 sound sound/weapon/jackbomb/jackbomb_music.wav 0 .1 384
- }
- }
- open open.tan
- {
- server
- {
- last anim spring
- }
- client
- {
- first emitteron fuse
- first emitteron light
- 0 sound sound/weapon/jackbomb/jackbomb_pop.wav 0 .2 384
- }
- }
- spring rotate.tan
- {
- client
- {
- first emitteroff light
- first emitteron biglight
- first emitteron sparkle
- 0 loopsound sound/weapon/jackbomb/jackbomb_breath.wav .5 256
- }
- server
- {
- 1 proj tag_mouth prj_jackbomb_breath.tik 250
- 9 proj tag_mouth prj_jackbomb_breath.tik 250
- 17 proj tag_mouth prj_jackbomb_breath.tik 250
- 25 proj tag_mouth prj_jackbomb_breath.tik 250
- 31 proj tag_mouth prj_jackbomb_breath.tik 250
- 39 proj tag_mouth prj_jackbomb_breath.tik 250
- 41 proj tag_mouth prj_jackbomb_breath.tik 250
- 49 proj tag_mouth prj_jackbomb_breath.tik 250
- 57 proj tag_mouth prj_jackbomb_breath.tik 250
- 65 proj tag_mouth prj_jackbomb_breath.tik 250
- 71 proj tag_mouth prj_jackbomb_breath.tik 250
- 79 proj tag_mouth prj_jackbomb_breath.tik 250
- 4 proj tag_mouth prj_jackbomb_breath.tik 300
- 13 proj tag_mouth prj_jackbomb_breath.tik 300
- 21 proj tag_mouth prj_jackbomb_breath.tik 300
- 28 proj tag_mouth prj_jackbomb_breath.tik 300
- 34 proj tag_mouth prj_jackbomb_breath.tik 300
- 43 proj tag_mouth prj_jackbomb_breath.tik 300
- 51 proj tag_mouth prj_jackbomb_breath.tik 300
- 58 proj tag_mouth prj_jackbomb_breath.tik 300
- 64 proj tag_mouth prj_jackbomb_breath.tik 300
- 73 proj tag_mouth prj_jackbomb_breath.tik 300
- // last anim spring
- }
- }
- }
-